RISE OF E-SPORTS AND GAMING: BALANCING SCREEN TIME WITH PHYSICAL ACTIVITY
- Assistant Professor, Regional College of Physical Education, Panisagar, Tripura.
- Assistant Professor, Govt. Degree College, Dharmanagar, Tripura.
- Research Scholar, Regional College of Physical Education, Panisagar, Tripura.
- Assistant Professor, Kros College, Kohima, Nagaland.
- Abstract
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The brief overview highlighted the evolving realm of e-sports and gaming, emphasizing the ascent of competitive play, its effect on health and wellbeing, and the necessity to adapt public strategies to the digital arena. It examined the growth of e-sports, the issues linked to extended screen time, and the value of promoting physical exercise among gamers. The summary underscored movements and predictions in e-sports, such as continuing expansion, mainstream acceptance, diversification of titles, mobile gaming prominence, increased professionalism, integration of emerging technologies, and regional spread. Furthermore, it explored ways to adapt public health initiatives to the digital space, like digital health promotion, online psychological help, digital literacy and health education, epidemiological monitoring, and policy and regulation. The abstract underscored the importance of balancing screen time with physical activity and cultivating a culture of health and wellness in the e-sports community amid technological advancements and evolving trends.
[Rahul Dev Choudhury, Sukanta Ch Nath, Debraj Nath and K. Hinoca Assumi (2024); RISE OF E-SPORTS AND GAMING: BALANCING SCREEN TIME WITH PHYSICAL ACTIVITY Int. J. of Adv. Res. (Feb). 758-766] (ISSN 2320-5407). www.journalijar.com
Regional College of Physical Education, Tripura
India