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The information technologies that have become widespread since the end of the 20th century have changed the ways of thinking process of today’s learners. In parallel with the developing technology, the changing needs have made computer games as an important media tool. The attractive features of computer games and their potentials have led to different approaches in the field of education as well as other disciplines. Researches and studies based on the possibility that computer games can create a new learning culture in the field of education aims to provide an active and dynamic learning environment for the students who become passive and indifferent because of traditional forms of education. This paper aims that computer games can offer new possibilities in the context of design education. To reveal the usage of computer games in design education, a comparative and evaluation method is tested and analyzed.
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[EMİRHAN COŞKUN, G?LEN ?AĞDAŞ (2018); CONSIDERING COMPUTER GAMES AS A LEARNING TOOL IN BASIC DESIGN EDUCATION Int. J. of Adv. Res. 6 (Jul). 1077-1095] (ISSN 2320-5407). www.journalijar.com
Istanbul Technical University
Article DOI: 10.21474/IJAR01/7461 DOI URL: http://dx.doi.org/10.21474/IJAR01/7461
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