SIMULATING COGNITIVE BIAS IN INTERACTIVE ENVIRONMENTS: A FRAMEWORK FOR USING BEHAVIOURAL SIMULATION GAMES AS EDUCATIONAL TOOLS
2 Downloads
15 Views
Abstract
Cognitive biases, systematic patterns of deviation from rational judgment, are well documented in psychological research, yet teaching people to recognise and resist them remains a genuinely unsolved problem. Traditional instruction, lectures explaining a bias and giving textbook examples, has been shown repeatedly to produce weak and short-lived improvement, in part because bias operates automatically and unconsciously, in exactly the moments a learner is not consciously applying what they were taught. This paper proposes a framework for designing interactive simulation games that let a user experience a cognitive bias operating on their own decisions in real time, rather than only reading a description of it, and argues that this experiential approach addresses a specific weakness in conventional bias education. The paper reviews the psychological foundation for this approach, proposes a concrete design framework mapping specific game mechanics to specific biases, discusses the technical architecture required to build and evaluate such a system, and examines the genuine limitations and ethical questions this kind of simulation raises. The paper concludes that interactive simulation is not a guaranteed cure for cognitive bias, but it is a substantially better-matched tool for the problem than passive instruction, and outlines what a rigorous implementation would actually require.
Keywords
How to Cite This Article
Raghav Kaushal (2026); SIMULATING COGNITIVE BIAS IN INTERACTIVE ENVIRONMENTS: A FRAMEWORK FOR USING BEHAVIOURAL SIMULATION GAMES AS EDUCATIONAL TOOLS, International Journal of Advanced Research (IJAR), 14 (10), 328-331, ISSN 2320-5407.
Corresponding Author
Article Analytics
Similar Articles
1
11
1
207
0
208
0
166
45
311
This work is licensed under a Creative Commons Attribution 4.0 International License.





