ADVANCED GESTURE-BASED VIRTUAL MOUSE USING MATHEMATICAL LANDMARK MAPPING
- Manufactureing Engineering & Industrial Management, COEP Technological University.
- Mechanical Engineering, COEP Technological University.
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Abstract
This paper presents an Advanced Gesture-Based Virtual Mouse system that enables touchless, real-time control of a computer cursor through hand gestures captured by a standard webcam. The proposed system leverages Googles Media Pipe framework for robust skeletal hand landmark detection and OpenCV for efficient video frame processing. Specifically, the system tracks twenty-one anatomical hand landmarks per frame, using Landmark 8 (index fingertip) for cursor movement and computing the Euclidean distance between Landmark 4 (thumb tip) and Landmark 8 to detect a pinch-click gesture. A bilinear affine coordinate transformation maps the index fingertips pixel position within a predefined active camera zone to full screen coordinates, and an exponential weighted smoothing algorithm suppresses jitter to ensure fluid cursor motion. The click mechanism employs a real -time Euclide an distance threshold, triggering a mouse click event only when the inter-landmark distance falls below 35 pixels, with a 200 ms debounce interval to eliminate accidental double-clicks. Implemented in Python using the PyAutoGUI automation library, the system operates at approximately 28-32 frames per second on standard consumer hardware, achieving a click detection accuracy exceeding 94% under controlled lighting conditions.
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How to Cite This Article
Aditya Sunil Pawar (2026); ADVANCED GESTURE-BASED VIRTUAL MOUSE USING MATHEMATICAL LANDMARK MAPPING, Int. J. of Adv. Res., 14 (07), 246-255, ISSN 2320-5407.
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This work is licensed under a Creative Commons Attribution 4.0 International License.





